Of course, full source code will be provided, where possible. This tutorial uses ReiPatcherPlus to shorten the code. Furthermore, it is possible to make methods virtual. ![]() ![]() In addition to injection, ReiPatcherPlus allows to easily change visibility of class members to public. That means that the redirect function can "redirect" game logic to programmer's own. However, the return value of the redirect function determines whether the injected function will continue or return. Redirects: Methods which the injected function will call.Hooks: Methods which the injected function will call before continuing with its own routine.ReiPatcherPlus allows to inject two types of functions: Therefore, an extension for ReiPatcher was created to encapsulate the most common routine methods for patching, injecting and altering assembly members. Unfortunately, anything beyond injecting simple function calls increases the complexity of the code to the point where it is almost impossible to maintain it. However, while ReiPatcher manages patching, assembly manipulation itself must be implemented by the programmer with the help of Mono.Cecil. ReiPatcher's purpose is to provide an API for easy code injection. Every class that extends PatchBase is considered a patch in itself, which means that the patch DLL can contain as many patches as the programmer wants.įor further information on how to use ReiPatcher to hook or redirect methods, refer to the next sections of this tutorial. While the former DLL can have a structure of its own, the latter requires to have patcher classes (classes, that extend ReiPatcher.exe's PatchBase class). The programmer creates two DLLs: the one that contains custom hook or redirect methods, and the one that is used by ReiPatcher itself to patch the assemblies to call the custom methods. Furthermore, with the help of Mono.Cecil library, it is possible to add, remove and edit any original methods or assemblies without having to explicitly to decompile and recompile assemblies.Īs of this writing, ReiPatcher operates as follows. Notice however, that C++/CLI assemblies might be almost impossible to manipulate, which is due to the code being mostly unmanaged (notice that the managed code is still compiled into CIL, albeit with unsafe tag.).īy using ReiPatcher we can for instance hook methods (make them call other methods from outside their original assemblies) or even redirect them (make them use custom logic instead of game's original code). NET assembly, as long as it is compiled into managed CIL, like C# and VB.NET do. While the tool was initially made at the time of CM3D2, it is capable of patching almost any. ReiPatcher is an all-purpose tool for injecting CIL (Common Intermediate Language) instructions into existing managed assemblies and programs that were made using. While having some minor differences in purpose, both function as important tools to patch and manipulate CM3D2 (or any other. We will also implement the ability to stop printing the message with a press of a key. In this tutorial we will use ReiPatcher and UnityInjector to create a simple plug-in called HelloWorld which will print "Hello, world!" on the screen every time a button is pressed in the game. 9.3 The MethodHook type and getting hooks.7 Writing the plug-in DLL (using UnityInjector).3 Inspecting original code with a decompiler.1.2 How ReiPatcher and UnityInjector work.However, changes happen and the editors of this wiki attempt to update the documentation as fast as possible. ![]() The developers of said tools try their best to bring more features while trying to preserve the original programming routines. Note: Please note that owing to ever-so-evolving patching tools some parts of the tutorial may be outdated. If one prefers to manipulate assemblies oneself, the same results may be achieved with Mono.Cecil, which ReiPathcer and ReiPatcherPlus use as well. To simplify code, this tutorial will also use ReiPatcherPlus, an extension library for ReiPatcher to provide a handful of convenient methods. NET assembly patcher by HongFire user usagirei, and UnityInjector, a simple plug-in injector, made by the same user, to create simple Unity plug-ins. In this tutorial we will be using ReiPatcher, a general-purpose. NET and some tools to inject code into game's own DLLs. NET, it is possible to manipulate game's behaviour using. Since Custom Maid 3D 2 was made using Unity Engine and scripted with.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |